News Roundup: Big Catch-Up Part 1 of 3

October 21, 2020 | VOL 3.30

Hello Esports Enthusiasts!

Apologies to all for my long hiatus, especially while so much is going on in China esports. I am going to attempt to round up the major stories from the last two months, including the League of Legends World Championship a/k/a Worlds 2020 currently underway in Shanghai.

To avoid overwhelming everyone, I am going to break this round-up into two issues. Today’s will focus on:

  • Global News

  • League & Tournament News

  • Club News

On Friday we will continue with:

  • Research & Data

  • Local Development

  • Media & Streaming

  • Brands & Marketing

  • “Esports Plus”

  • Governance

  • Beyond Esports

Also, in service of this newsletter’s mission to quickly make readers smart about China’s esports industry, the format of this week's roundup will be less analysis, more “lightning round”.

One announcement before we get started: next week I am following the herd in moving this newsletter over to Substack. So look out for future issues coming from Substack instead of Mailchimp, and please take a moment to add to your contacts so you don’t miss an issue!

OK, buckle up!

- John


Key global esports stories that impact China’s esports industry

Riot Games Initiates Legends of Runeterra Esports Program with Seasonal Tournaments. Of interest to anyone studying Tencent/Riot's strategy to cultivate a global esports scene for the new online games Riot launched on the 10th anniversary of League of Legends (LoL): Legends of Runeterra (LoR), Valorant, and Wild Rift.

Tencent’s Gaming Stakes Draw U.S. National Security Scrutiny. These words I wrote two months ago are coming back to haunt me: “If the U.S. broadens the WeChat EO to an offensive against Tencent, much of the gaming and esports sector in the U.S., one of the few economic bright spots of 2020, could be largely uprooted.” Right now, President Trump’s administration appears to be too distracted with the election to effectively address the legal challenges, but the danger here is far from over.


News about China's professional esports leagues and competitions, organized by title

Worlds 2020 (LoL)
The month of October belongs to Tencent, Riot Games, and Shanghai, as Worlds 2020 dominates the esports world. The four teams heading to the semifinals on October 25 include favorite Top Esports and Suning from China, in a face-off guaranteeing that a Chinese team will make the finals on October 31, which will be the first live event played in the new Pudong Football Stadium. Here is a quick roundup of key stories from the last few weeks:

Other LoL News:

Honor of Kings

PUBG / Peacekeeper Elite





Multi-Title Competitions


The business moves of esports teams and owners

China’s First Female Honor of Kings Team Fire Panther Will Compete in 2021 KGL, the KPL development league. (Click here for a Chinese version of this story.)

Weibo acquired HOK team TS Gaming, and Kuaishou acquired HOK team YTG. YTG’s ask was $US9.17M USD/¥61M RMB.

Talon Esports raises $2M seed round to accelerate growth in Asia Pacific. (Click here for a Chinese version of this story.)

Chengdu Hunters End Partnership With Royal Never Give-Up

Guangzhou Charge Owner Nengking Group Launch Esports Umbrella Brand Ultra Prime

Edward Gaming Faces Backlash for Handling of Sexual Harassment Allegation

Chinese Chat Service Company TT Acquires Dominus Esports, Secures LPL Franchise. According to Lanxiong Sports, TT Voice has more than 60M users and owns KPL club TTG.xQ. TT Voice was also the designated video platform for online KPL events earlier in the year.

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